Thrones are meant to present an image of power. The exalted personage occupying a throne is important and sits in style and comfort while others stand in their presence.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
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Thrones are meant to present an image of power. The exalted personage occupying a throne is important and sits in style and comfort while others stand in their presence.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA marvel of architectural engineering, the archway lends itself as much to decoration as it does to functionality. Many things can lurk in shadowed dungeon archways.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreUse these random encounters to add spice and interest to your dungeon. The encounters are designed to be relatively generic and should be easy to insert into almost any dungeon. As always, change or ignore any details that do not work for your setup.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreUse these random encounters to add spice and interest to your dungeon. The encounters are designed to be relatively generic and should be easy to insert into almost any dungeon. As always, change or ignore any details that do not work for your setup.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA tapestry can be nothing more than decoration. However, a tapestry can also hide a concealed door, be climbed on or even be used to enfold an enemy (when pulled from the wall). More importantly, they can also be loot!
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAs well as including “large” pieces of dungeon dressing—statues, interesting pillars and so on—in your dungeon, smaller pieces of dressing can also tell an interesting story and help bring your creation alive in your players’ imaginations.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAs well as including “large” pieces of dungeon dressing—statues, interesting pillars and so on—in your dungeon, smaller pieces of dressing can also tell an interesting story and help bring your creation alive in your players’ imaginations.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreDungeons rarely comprise featureless corridors swept clean of debris (unless a gelatinous cube wanders the halls). Here, strange things abound.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThis year, we mark GM's Day with four Monstrous Lairs designed specifically for use with a certain old classic module set in my beloved World of Greyhawk!
Read MoreWhether it be a cobweb-covered gate, a portcullis adorned with a green iron devil's face or a fissure in the stony ground belching a sulphurous smoke, the entrance to your dungeon sets the tone for the adventure.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA bridge normally crosses a river, ravine, chasm, gorge or another obstacle. In a dungeon, a bridge could also span a deadly lava flow, glacial lake, pit of spikes, the den of dangerous subterranean creatures or other outlandish terrain feature. Deep pits (or more perilous falls) make bridges dangerous terrain to cross and fight on, particularly for characters without the ability to fly.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOne is hard-stretched to design a dungeon without noting the appearance of its walls. Whether the dungeon is an ancient and forgotten crypt haunted by the ghosts of yesteryear or a newly-built den of smugglers and slavers staffed by men most foul, a dungeon’s walls help set the tone for an adventure as well as player expectations for what horrors might lurk within.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOur Patreon campaign is Raging Swan Press's backbone. Our patrons help us continue to do what we love—publishing flavoursome, detail-rich supplements designed to help GMs run better games with less stress and hassle.
Read MoreA ceiling affects a room’s mood and style. A ceiling’s style can vary between simple and plain to expansive and elaborate with ornate painted frescos (or somewhere in between).
A free GM’s Resource for any fantasy roleplaying game.
Read MoreTrapdoors come in many different shapes and sizes and often provide access to hidden chambers, treasure vaults, cellars, prisons and so on.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreI am delighted to announce that this week, Raging Swan Press restarts its Pathfinder Roleplaying Game 2nd Edition support.
Read MoreThe dungeon’s floor is the one feature with which every adventurer will interact.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreDouble doors almost always guard areas of great importance. Often throne rooms, subterranean chapels, crypts housing the remains of important personages and similarly important locations lie beyond. Thus, such dungeon features are often well-built, sturdy and ornately decorated.
A free GM’s Resource for any fantasy roleplaying game.
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