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This is an unprecedented time, and we find ourselves in uncharted territory. The world today is not normal, and I suspect your gaming has been impacted as we all battle Coronavirus. In the grand scheme of things gaming isn’t crucial or critical, and Raging Swan Press is not exactly an emergency service. We aren’t scientists and we can’t treat the ill or cure Coronavirus (that’s the Wife’s job).

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Wolfsbane Hollow at a Glance

Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and the mayor is but a figurehead. The true power of Wolfsbane Hollow is the shadowy thieves’ guild and their monstrous, bestial guildmaster who lurks in his lair carved from the fallen, mouldering bones of an ancient empire.

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Aldwater at a Glance

For centuries, the people of Aldwater have guarded and revered the wooden labyrinth holding the their ancestors' remains. Only the Spiritspeaker ever ventures inside, using an ancient relic to hold council with the dead. The wisdom of the council is vast, but not without fault, and for several years the advice of the ancestral spirits has done nothing to halt Aldwater's increasing plight. Each season, the fishermen and trappers bring back a little less, and the children grow up a little hungrier.

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