Figurines of Necrotic Power | The Wooing Tree | Hammer Forge | The Border Kingdoms | Six Dockside Locations

Figurines of Necrotic Power

Magic Item | Necromancers

Akin in their general concept to the typical figurines of wondrous powers, necrotic figurines are far more odious and foul than their normal brethren. Carved from bones carried forth from forbidden tombs treated with the blackest of magics, when its command word is spoken, a figurine transforms into a servitor creature of the utmost loyalty. All understand basic commands.

Figurines of necrotic power come in a variety of forms, including:

Indefatigable Guardians: This pair of statuettes transform into two plate-clad skeletal champions armed with longsword and shield. They can be summoned once per day, but if “slain“, they cannot be used again until a new moon hangs in the sky.

Dragon Steed: This detailed statuette of a skeletal dragon transforms into a Large-sized steed with the abilities of a nightmare but the appearance of a skeletal dragon. It can carry up to two riders and can serve for 24 hours but can only be summoned once per week.

Elder Mummy: Imbued with the malevolent sentience of a long-dead warrior hero from elder times, this night-black statuette transforms into a ghastly, fire-resistant mummy. Returned to unlife to slay, the elder mummy does so without hesitation. It can be summoned once per day, but if “slain“, it cannot be used again until a new moon hangs in the sky.

The Wooing Tree

Goddess of Love | Tree

This lone majestic yew tree stands in a sheltered hollow between two hills. Ancient and wide of trunk, the tree has stood for centuries—perhaps even longer. Its girth measures 52 feet, and its trunk has split into three; the oldest of which is hollow. Long ago, a love-struck carpenter carved a bench into the tree’s hollow trunk for his mistress, and the initials and marks—some worn almost smooth by time—of countless others now adorn it.

The tree and its surrounds are thought sacred to the goddess of love. Local tradition has it that she once rested under the tree for a while and that her divinity seeped into the locality. Courting couples come to the wooing tree to spend time together. A tacit understanding between such visitors ensures each chooses their spots carefully—out of sight of their neighbours.

A verdant wild meadow overflowing with many-hued flowers surrounds the tree, and in the summer the whole place is a riot of buzzing bees whose hive hangs high up in the Wooing Tree’s branches. Local legend has it that mead made with honey from the hive has magical properties.

Hammer Forge

Adventurers | NPC | Service

A veteran of the borderlands, the smith Osgar Walwin, has long since buried his first wife and two daughters, slain years past by merciless rampaging orc marauders.

As the product of the brutal and uncaring borderlands and terrible events, he loathes orcs with a deep and abiding unquenchable passion. But all is not doom and gloom for Osgar has a new life. He now has a second young wife, Eanith, and a toddler, Ailred, and is protective of them in the extreme. Although he is approaching late middle-age, he remains physically imposing and incessantly practises his martial skills so that he may keep his family safe. He has two strapping apprentices, Ealread and Ulf, whom he views as his own sons. In turn, the two are devoted to him and his wife.

Osgar’s work is plain and simple, but of good quality. It is wholly without flourishes. In his eyes, a sword must slay, and a shield must protect; they do not need to look pretty, but they must be functional. Osgar can make and repair weapons and armour as well as forge more mundane items such as horseshoes, nails and the like. He keeps a small supply of finished goods in a storage shed behind his forge.

His home and forge are built like a mini-fortress, and both are stocked seemingly in preparation for a siege.

The Border Kingdoms

Kingdoms

South of Westerlands, beyond the Drowned Forest, where the terrain grows rugged and arid, and the earth less fertile, lie the Border Kingdoms—a swath of petty fiefs, kinglets, free cities and the like. A patchwork of shifting borders, loyalties and influence, the Border Kingdoms act as an effective buffer between goodly Westerland in the north and black Icuthar to the south.

Several competing trade routes snake north from demon-haunted Icuthar through the Border Kingdoms to Westerland. Both Icuthar and Westerland have allies in the Border Kingdoms, but neither possesses the power to dominate the land utterly, and so the tenuous status quo endures. Both powers, though, maintain agents—some overt and some covert—in the Border Kingdoms, and these agents work against one another to tilt the balance of power in their favour.

The most notable of the Border Kingdoms include Nalt, Ezu, the Duchy of Sivax, the cliff-town of Zru, the Barony of Eor, and the Free City of Queth, but a dozen or so smaller free states nestle among their greater brethren.

See Also: The Drowned Forest, Icuthar, Westerland

Six Dockside Locations

Six Things | Urban

  1. Catch ‘o the Dark: Operating only at night, these fisherfolk specialise in catching nocturnal fish. Often at the docks after dark, they see much that goes on under the cover of night. Many folk assume they are smugglers, but they are not.

  2. Urpanus Home: Lights blaze in the upper windows of this tall, thin building. Herein dwells Urpanus Kuningas (LG male human)—a writer haunted by queer waking dreams of strange places and stranger folk. He writes at night, frantically noting down all he sees. Many believe the dishevelled, humpbacked man is mad. They are right.

  3. The Broken Oar: Sea shanties and hard drinking are the order of business at the Broken Oar. This small, decrepit tavern only opens at night, or when the weather is so foul that fishing is impossible. Wild, off-key singing likely draws the characters to this busy place.

  4. Money for Old Rope: This rambling building is an outpost of the Minudain family business. The Minudains specialise in rope, and do a good trade on the docks. They not only sell new rope, but buy, at bargain prices, old ropes and the like.

  5. Cinders and Ashes: This ash-wreathed ruin partially burnt down a decade ago. At night, it is a beggars’ haunt. Flickering flames from various small fire pits show where the homeless gather to swap stories and to drink the night-chills away.

  6. The Old House: Reputedly the dock’s oldest tavern, the Old House overlooks the docks. The tavern features a leaning stone tower, which once served as a lighthouse. Now, seagulls roost where once blazing fires guided the fisherfolk home. The tower is still a good place to watch dockside doings.


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