The Ninisna Codices | Initiates of the Black Ring | Westerland | The Adventurer’s Backpack | Six Notable Rings

The Ninisna Codices

Spellbook | Magic Item

The legacy of a forgotten and extinct race, this eldritch tome holds arcane lore all but lost to the world. Comprising hair-thin plates of smooth brass bound between thick covers of a light-weight silvery metal, inscribed with certain sanity-shattering sigils, the tome is no mere apprentice’s workbook.

Named for the drowned city from which it was dredged centuries past, the Ninisna Codices is a primal work of prodigious significance. Its most mundane contents are an extensive treatise detailing the nature of the planes of existence and travel therein. Those few who have read the whole book and written of their experience relate that the book also contains certain primal, universal laws of creation which can be used to make and unmake that which the sorcerer desires. Incautious use of these laws results in insanity, death or utter annihilation. The book also hides the ancient true names of several otherworldly beings of near-supreme power in a series of beautiful and convoluted illustrations. Knowledge of those names, along with the relevant summoning rituals, could grant the owner near-limitless power.

For these reasons, the Ninisan Codices looms large in the feverish, power-crazed dreams of demonologists, warlocks and summoners. The tome, though, has an uncanny habit of slipping from its owner’s clutches. Some theorise that it is cursed, while others believe it is intelligent and seeks an owner worthy of learning its profound secrets.

Initiates of the Black Ring

Wizards | Guild

This small but feared sect of black-hearted necromancers and conjurers dwells in the isolated fortress-town of Kajor Dil, along with the servants and slaves. Hidden in the depths of a barren, sand-choked range of hills struggling from the sun-blasted depths of the Luminous Desert, Kajor Dil is hard to find. The town’s inner ramparts straggle along the ridgeline of a mile-wide natural amphitheatre of sorts; within lies the fabled oasis of Arask Zil and its sinister grove of sentient devil trees. The fading remnants of a race of intelligent but savage grey-furred apes serve the wizards as servants and bodyguards dwell in the grove’s cool shade.

Ninil Algar, a singular conjurer of prodigious and awesome power, rules the sect. She wears the legendary Ring of Azhai and is reputed to have lived for centuries; her goals are inscrutable and occluded. Luckily, for the nearby kingdoms and free cities, the Initiates of the Black Ring do not concern themselves with temporal matters, preferring to busy themselves with their own terrible and blasphemous hunt for knowledge and power.

Packs of feral, demon-worshipping gnolls range across the surrounding sands, making approaching Kajor Dil difficult in the extreme. Terrified of the wizards, the gnolls refuse to even gaze upon the town’s supernal ramparts.

The Realm of Westerland

Kingdom

Westerland sprawls along a swath of warm and fertile coastal plains fed by numerous rivers flowing out of the wild hills and craggy, soaring mountains of the realm’s eastern border. Westerland’s land is fertile, and its people are hardworking and doughty. While Westerland is no paradise—the forces of darkness, evil and chaos ever press in upon its borders—it is a realm of relative peace and security. Ruled over by a family of wise sorcerers and priests blessed with exceptional long life, the flame of goodness and law burns bright in Westerland.

Westerland was forged from a patchwork of independent warring states into a united kingdom by the legendary philosopher-king Lyzander the Wise, who united the disparate realms not with sword and slaughter but with diplomacy and alliance. The deep foundation of Westerland’s strength and unity grows from his just rule and fair laws.

Citizens of Westerland simply call it “the Realm” as if no other nation is worthy of the title.

The Adventurer’s Backpack

Shop | Cultists

This packed emporium, pawnbrokers and storage vault has virtually anything and everything an adventurer could need, although much offered at the Adventurer’s Backpack is second- or third-hand. Its owners, Cadoc and Maeve Frewer, appear to be friendly, helpful people, and they are popular folk. Their pleasant demeanours are an act, for they are devoted cultists of Orcus, the Charnel One. They dream of extending the Charnel One’s influence through the surrounding community and transforming it into a centre of their dark lord’s worship. To this end, they keep vigilant watch for potential pawns, allies and victims.

The couple have been in business for years and has built up a vast collection of bric-a-brac and curios. On the last day of every month, they set up a stall outside their shop and sell off—or try to sell off—their unwanted stock, most of which comprises unclaimed pawned items. Bargains can be had on these days, as long as the patient customer can sift through the dross and rubbish.

The couple keep their most valuable stock and items they are paid to store in their secure cellar-cave. Replete with chests protected in iron-barred vaults, it is a popular place for adventurers to store excess or bulky loot until they can sell it off. Another hidden chamber serves as the couple’s dark fane, and it has witnessed unspeakable horrors and terrible sacrifices in the Charnel One’s ebon glory.

Six Notable Rings

Six Things | Treasure

  1. Thin silver bands covered in tiny arcane runes twist around this thick gold band.

  2. This boxy, gold ring has a claw-shaped setting that holds a translucent purple amethyst.

  3. Stained black and polished to a high sheen, this wooden ring is carved from greenheart wood—a quasi-magic hardwood renowned for its toughness. Deep runes, picked out with black ink, decorate the inside of the ring’s band.

  4. Intricate gold wire is entwined around this shiny platinum band; the wires hold in place a dozen glimmering blue, red and yellow gem-shards.

  5. Tarnished and battered, this bronze ring appears to be of great age; in places, it is worn thin with wear. A single rune from a language millennia dead adorns the band.

  6. Cut from an immense piece of yellow jade, this ring is cool and smooth to the touch; its elaborate setting holds a luscious and rare black diamond.


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