At global HQ, Citadel on the Wilderlands is now in the home development strait (it’s been a long but satisfying process), and our attention begins to turn to the second 2024 update of Shadowed Keep on the Borderlands—adding the Shunned Valley of the Three Tombs in the 5e, OSR and Pathfinder 1 editions! We’ve also got some rather spiffing Ashlar updates on the way for September and October!
Read MorePlayhouses exist to entertain and sometimes educate the masses. Herein can be found jugglers, bards, singers, actors, playwrights and more. Some playhouses are magnets for those with nefarious intent, while others offer additional entertainments to favoured (or wealthy) customers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA shadow of their former greatness, the Orcs of the Severed Hand tribe lurk beneath the numberless boughs of the southern forests. Once a mighty and feared tribe, the Severed Hand has never recovered from its war with the retired adventurer Valentin Ironwolf.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAre you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures to life? These focused lists give you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your urban adventures.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe past rarely stays buried forever, and forgotten and forbidden things have a way of finding their way back into the light.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAt global HQ, Citadel on the Wilderlands is in the final development strait. This project—the first in a series of three—has been in the making for almost two years. If you need a new self-contained mini-campaign setting for an upcoming game, look no further!
Read MoreSlaves of their tentacled master, the Troglodytes of the Ebon Lake creep through the eternal darkness of their home searching for both new ways to reach the surface and for discarded remnants of the ancient civilisation that raised their cyclopean home millennia ago.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAre you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures to life? These focused lists give you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your urban adventures.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreTowns and cities produce large amounts of waste. To keep the population healthy and the streets relatively clean, a place to dispose of all that rubbish is essential.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSummer is in the air. Finally.
Read MoreThe bugbears of the Frozen Tears are believed by many to be demons. Astride their glacier toads, they prowl the frigid passes of the White Cliffs, hunting for unwary travellers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreRarely does a thieves’ guild advertise its presence. Rather, the thieves work secretly in the shadows and use legitimate businesses as fronts to hide their nefarious doings.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOnce the last friendly place in the so-called Valley of Tears the Hall of Nuraduum is now known by a different name of far more sinister demeanour—the Cursed Refuge. Some travellers who pass through its stone door do not emerge again, while others tell terrifying stories of the nameless horrors they encounter in the enduring dark of the old dwarven fastness. Persistent rumours tell of old treasures hidden in the place, and a few old dwarves dream of reclaiming the refuge—so that at least a fragment of long-fallen Vongyth may again be held by dwarves. Will the characters dare the rumour-shrouded refuge, or will they flee the horrors that yet lurk within?
A free GM’s Resource for any fantasy roleplaying game.
Read MoreFor centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for future generations. Now an earthquake has severely damaged the Halls. Was it a natural event, divine punishment for the cult’s blasphemous works, or is something more sinister going on?
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWith GM's Miscellany: Wilderness Dressing in the world we turn our attention to Dungeon Backdrops in May!
Read MoreEqually renowned for their battle skills and mercenary hearts, the warriors of the Mailed Fist serve anyone with sufficient coin. Heavily armoured, disciplined and well-trained, those who stand below the Mailed Fist's banner are formidable fighters capable of great slaughter. High above, their winged cavalry—elite warriors and battlecasters astride gigantic black bats—hurl missiles and spells down upon their hapless foes.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreLost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire…
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSouth of dismal Coldwater, where the land grows wild and untamed, and the endless waves of the Bitter Sea batter Ashlar’s coast, the isolated hamlet of Barrowhurst huddles hard between slick sea cliffs of grey stone and the eastern fringes of the heavily wooded, rugged and steeply-sided but round-topped Ochel hills.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSpring is in the air, and at Raging Swan Press, we are prepping GM's Miscellany: Wilderness Dressing for imminent release!
Read MoreOne of Dunstone’s tallest buildings, the Tower of the Astromancer, stands on Selka Street on the north edge of town. From here, it commands unrestrained views of the Mottled Spire and the open sky.
A free GM’s Resource for any fantasy roleplaying game.
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