Many towns straddle rivers, and such towns need bridges! Often massive structures, a bridge can be the focal point of a town. Use this list, to add pieces of interesting dressing to the bridge towns in your campaign:
Read MoreVonya Urzak (NG female dwarf) suffers from crushing headaches. Often seen clutching her head, she hates light and loud noise. Some children think she is a vampire and call her the “Whispering Lady”. Vonya dresses well, has pale skin and a short, straggly beard.
Read MoreSeawing boasts a figurehead of a majestic parrot carved with its wings outstretched as if in flight. Painted in a riot of gaudy colours, Seawing is an immensely wealthy merchant’s personal craft. He uses it for pleasure cruises and fabulous parties.
Read MoreThe World’s End boasts a gigantic mural depicting a kraken chasing a sailing ship over the edge of the world. Mariners of all types come to the inn to drink, swap stories and find a new berth. Two talkative parrots roost on the common room’s rafters.
Read MoreMany towns lie on the edge of deep, dank and fetid marshlands. Terrible things often lurk in these mires, and the town’s folk need protection. Enter, brave adventurers! Use this list, to add pieces of interesting dressing to the marsh towns in your campaign:
Read MoreVilppu Tulo (LN male human) trembles at the thought of his fate. A reluctant guard, he knows things he should not know. His enemies will do anything to silence him, and he is on borrowed time. Tall, gangly and red-haired Vilppu is conspicuous in the extreme.
Read MoreKraken looks to be a dangerous ship; all sleek lines and taut sails she has the look of a predator. Her crew are tough, rugged folk. Her half-elven captain, Milo Ilanen, has a fearsome reputation as an enthusiastic duelist.
Read MoreThe Gilded Anchor caters to rich merchants, their agents and guests. This member’s only club is a place of business and fine dining. Vigilant door wardens keep out riffraff and non-members. Vast fortunes have been made and lost at the Gilded Anchor.
Read MoreRideth Aldarrae (N half-elf female) searches for her confused and erratic human mother. Some folk believe an evil sea spirit possesses her elderly mother. Soon a mob will form. Rideth is frantic with worry, and begs for help.
Read MoreHorizon Walker rarely lies at anchor. Her captain is an intrepid soul happiest out at sea. Horizon Walkerspecialises in long sea voyages to far-flung locales. She is quick and heavily armed. Her crew includes several powerful spellcasters.
Read MoreThe Bucket and Chain tavern stands hard against the docks. Popular with unsavoury nautical types, it features in many dark tales of smuggling, murder and odd religious beliefs. A wide brick-walled well in the cellar leads to a sea cave under the docks.
Read MoreLydia Miela (CG female human) carouses with breathtaking enthusiasm. Few have her stamina for dancing or capacity for drink. Lydia knows every barkeep and serving wench in the vicinity, and could be a useful friend. She wears the latest fashions and always needs money.
Read MoreDuring the course of their adventures, our heroes are likely to slay many evil wizards (and loot their bodies). Sadly, most such individuals seem to never carry anything beyond a spell component pouch, a few magic items and some loose coinage. Use this list, to add depth and flavour to a dead wizard’s possessions
Read MoreFar Wanderer lies docked amid a hive of activity. This caravel’s poop deck and hull shows signs of fire and crush damage. Sailors swarm about her making repairs. Her crew tell of a terrible battle against a fearsome fire-breathing kraken.
Read MoreRaita’s Candles opens at dusk and closes at first light. Its owner, Tuure Raita (NE old male human), prefers working at night. The shop’s cellar displays a macabre collection of lifelike waxen figures. Tuure shows his work to those paying for the privilege.
Read MoreKauko Ilma (CN old male human) staggers about haranguing seagulls, stray cats and annoying children. Mad, and crippled in a boating accident, Kauko leans on an ornate carven walking stick. He thinks, the seagulls and the cats are out to get him. He's right.
Read MoreWearing comfortable clothing suitable for sea travel, this human woman stands just over five feet tall. She keeps her light brown hair closely cut and wears a patch over her right eye.
Read MoreAmma—sleek and dangerous—has a reputation as a smuggler’s ship. Captained by the blackguard Ambro Kontio this galley has a foul crew. Notable crew include Kaija Kiekka the Sea Witch and Otava Himottu, “the Strangler”. Several adventuring bands seek the Amma.
Read MoreDiagon Alley runs parallel to the docks. Heaps of fishmongers’ leavings and so on make this a foul-smelling, slippery place. The stench of rotting fish, excrement and worse keep most folk away. It is a good place for dark doings and secret meetings.
Read MoreDuring the course of their adventures, our heroes are likely to slay many evil wizards (and loot their bodies). Sadly, most such individuals seem to never carry anything beyond a spell component pouch, a few magic items and some loose coinage. Use this list, to add depth and flavour to a dead wizard’s possessions
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