Ruined cities are much more than a sea of rubble. Some places—major temples, towers and fortifications—will have survived in better conditions than others. In other places, the advanced decrepitude of the ruins create areas of heightened danger. Use this list, to add major features and the like into the characters’ exploration of a ruined city.
Read MoreStanding hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the village—Mira Lankinen, the scion of an ancient line, keeps watch over her lands, a subtle unease shrouds the village. Strangers sometimes arrive in Kingsfell armed with spades and picks intending to dig beneath the Kingstones, for rumours and old stories vaguely place buried treasures beneath their feet. Local laws and traditions prohibit such treasure hunting, however, and few dare to face down Mira Lankinen and her skilled, vigilant men-at-arms. Thus, so far the stones and whatever lies beneath remains undisturbed.
Read MoreRuined cities are much more than a sea of rubble. Some places—major temples, towers and fortifications—will have survived in better conditions than others. In other places, the advanced decrepitude of the ruins create areas of heightened danger. Use this list, to add major features and the like into the characters’ exploration of a ruined city.
Read MoreHalf-woman, half-monster harpies are vicious, corrupt hunters driven by their insatiable desire to eat. They prefer intelligent prey and enjoy speaking and parleying with their meals. Dwelling in the world's wild and desolate places harpies are savage and utterly without remorse. They love shiny baubles and decorate their lairs with such. The stench of death and decay hang heavily over a harpy and her nest.
Read MoreFew predators can match the purple worm for strength, ferocity and might. Even powerful adventurers do not take on a purple worm lightly for they often consume their prey whole. (Indeed, stories of entire adventuring parties consumed by a purple worm are not uncommon…)
Read MoreYou can now buy gift cards at the Raging Swan Press store! Want to share the cost of your game with the GM or just know someone who needs a gift, but you don’t know exactly what to get them? Grab a Raging Swan Press gift card today!
Read MoreApril is upon us, and I think it is safe to say it is likely to be an April like none of us have ever experienced before (and hopefully never will again). At time of writing, we are in lockdown here at Global HQ. The lockdown started a week ago and will last for at least another two weeks.
Read MoreHidden in the rotten corners of the world are grimoires potent enough to drive a reader mad. Great power seeps from the pages, and even the most stalwart monk, sagacious wizard or noble knight risks his very sanity with the turn of every page.
Read MoreHidden in plain sight amongst the houses and shops of local neighbourhoods, cultists worship ancient beings and profane gods. Hidden cellars and secret rooms provide locales for their foul dens of worship and sacrifice.
Read MoreWhen a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to its ruin, they sought allies instead of food. Thus, was born Fraywrack, originally a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck's survivors and their recruits train endlessly for a fight they fear they have little hope of winning. Still, they persevere, welcoming adventurers who seek shelter in their cavern-home or who wish to learn some lessons of their own or, just maybe, lend their own might to the struggle.
Read MoreScions of the night, vampires live among the prey they feed on; the presence of a vampire often causes chaos and panic. A vampire’s lair is not for the weak-hearted.
Read MoreThe ghoul is a creature of nightmare for any adventuring group. From the packs of mindless, carrion-eating undead to the ancient civilisations deep underground, screaming adulation to their sheep-headed god Orcus, all ghouls have one thing in common. An eternal, gnawing hunger that no amount flesh can ever sate.
Read MoreMarch is a busy month here at Raging Swan Press! Not only do we have a full month’s worth of releases but it’s our ten-year-anniversary!
I can’t remember exactly what day our first product went live at paizo.com, but I can remember the excitement of seeing our first live listing. Of course, we’ve come a long way since 2010, but that doesn’t mean we can’t look all the way back to the beginning.
Our first three books were Retribution, The Village of Swallowfeld and The Lonely Coast. This month, we return to The Lonely Coast with a compilation of the original supplement along with full details of the coast’s capital—Wolverton—and its four villages Bossin, Hosford, Oakhurst and Swallowfeld. This 90-page book is the supplement I would have published back in 2010 if I could have. It’s a complete mini-campaign with enough design space to customise it to your group’s needs.
Read MoreOwlbears are a staple of low-level adventures. There is nothing more frightening for neophyte adventurers than facing down this mad mixture of bear and owl.
Read MoreFew fantasy foes are as iconic as goblins. Use the goblins below, to add flavour and personality to the foes in your campaign!
Read MoreJacob is a long-time freelancer designer who has slaved away over many Raging Swan Press books. His most recent book for Raging Swan Press—the eventure Where There’s a Will—is now available in 5e, OSR, Pathfinder 1 and Pathfinder 2 editions.
Read MoreSet sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
Read MoreOnce a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs and pain-filled moans of the dying and the wails of the survivors mourning their dead. Over half the population died, and many of the survivors packed and fled.
A few folk yet dwell in Ashford among the abandoned, deserted homes of their friends and neighbours, but it is now a quiet, mournful place. Weeds choke its abandoned gardens and untilled fields. Wolves, foxes and other less natural predators gnaw at the weathered bones filling the village’s open plague pit. The surviving villagers are distrustful of strangers, shunning them whenever possible, and few find welcome, cheer or solace in Ashford.
Read MoreCunning ambush predators, ropers lie in wait pretending to be stalagmites so their prey blunder too close to escape.
Use these lists to add depth and flavour to a roper’s lair.
Read MoreBy day, Aubade’s cobblestone streets are eerily quiet and still, the village seemingly abandoned. At night, though, regularly spaced lampposts along the winding lanes blaze to life, the village shining like a land-bound star and illuminating residents hard at work as if it were the middle of the day.
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