You Should Practise Foveated Campaign Design
Details matter.
Having a detailed, believable setting laden with verisimilitude is the foundation of a successful campaign. That said, designing an entire world for your game is exhausting, impractical and unnecessary.
That’s why you should practise foveated campaign design.
What’s foveated campaign design, you ask? To answer that, we must dive into the thrilling world of digital imaging processing.
Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image depending on where the viewer focuses.
You can (and should) apply this principle to campaign and adventure design.
Foveated campaign design keeps you sane, your workload manageable and adds longevity to your campaign. It helps you focus your energy on and design the things that will have the most effect on the quality of gameplay—the things that the characters will “touch”. It helps you determine what is important (and what is not) and what needs your focus.
You provide the most detail for things the characters will interact with in the next few sessions—the local village, the orcs’ subterranean tribal lair and suchlike.
You provide less detail for things out of their immediate field of vision and concern—the realm, other monsters’ lairs and suchlike.
You provide even less detail on things beyond this, such as other kingdoms, minor gods and suchlike.
In this way, your workload becomes more manageable, and the quality of gameplay is elevated. This translates to increased fun at the table, which should be the goal of everything you design and prepare.
Details matter. Practise foveated campaign design; your players will thank you.
"Here are the bones of the adventure. You must breathe life into the framework after you flesh it out."
Gary Gygax
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dread Dungeononomicon comes in!
Find within over 30 fully fleshed-out and lovingly detailed self-contained adventure sites. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story, and you are good to go.
The Dread Dungeononomicon is a System Neutral book compatible with any fantasy role-playing game, particularly ones featuring dungeons and/or dragons.
Get all the maps for the Dread Dungeononomicon here.
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