Einar Ojanen | Monks of the Flowered Path | Citadel of Lost Hope | The Cliffhouse | Six Sages

Einar Ojanen

NPC

Young, idealistic and charismatic, Einar Ojanen harbours strange views on the nature of society and the unfairness of the world. He believes in a utopia where the noble class is done away with, and the common people rule themselves.

Although Einar is nothing special to look at, he has gathered a small group of followers around him. Einar thinks slowly and ponderously, and his followers eagerly await his next sagacious thought. Einar has needs and dark moods, and his female followers often help him clear his mind so that he might think more deeply about “matters of great import”. His intellect is prodigious, and by nature he is taciturn; thus, he is a hard person to chat with. However, much of what he does say resonates with the downtrodden and the dispossessed. This makes him a threat to the ruling classes; the authorities keep a close eye on Einar and his followers. A few of their agents have penetrated Einar’s group and watch for clear signs of treason. If he provides none, an accident may soon befall the young man.

Monks of the Flowered Path

Gardeners | Monks

Dwelling in their garden-girdled monastery, the ancient order of the Flowered Path traces its origins back to a time before the Realm. This order of martial artists and philosophers finds peace and betterment in art, philosophy and nature. Beautifully tended gardens replete with plants from near and far emanate outward from the monastery and slowly expand as the monks’ collection of exotic and common blooms ever grows. Apprentice members of the order and those in their twilight years tend these gardens, finding solace and peace therein from a noisy, dirty and disordered world.

Wandering monks of the Flowered Path can be encountered almost anywhere, searching for new specimens for the order’s garden. Other monks design and tend the gardens, grounds and estates of nobles and other wealthy folk. Such gardens are a mark of status and power—and also a subtle warning, for the gardeners also serve as vigilant, incorruptible bodyguards for their masters and their families.

The Flowered Path is not a warlike order. They seek harmony—blending nature with the world of man for the betterment of both. Finding common cause with certain good-aligned deities strong in the cause of law, they are also friends to farmers, druids and all those who worship nature. Some few of the Flowered Path even worship—if that is the proper word—the Death god, for death is a natural part of the cycle of all things and to deny this is to deny the reality of the world and of all living things.

Citadel of Lost Hope

Borderland | Fortress

Built as a bulwark against the forces of evil and chaos that ever-press in upon the realm, the Citadel of Lost Hope was built by the fallen-paladin Eawyn Walwin as penance for her sins. A hero to commoners and nobles alike, Eawyn fell from grace when she gave in to her desires. The Fortress of Lost Hope is her penance.

Eawyn is long dead—finally lying at rest in the citadel’s subterranean crypt—and her descendant Leofgar Walwin now rules here. The citadel is a grim, brooding place of grey stone and hard angles. Creature comforts are few here.

Leofgar is Eawyn’s grandson, and her sin yet taints her descendants. He is little more than an ignored and ostracised borderland lord who dwells amid his progenitor’s faded glory and wealth. A skilled warrior—fighting prowess runs in the family—he searches for a way to restore his family’s name and fortune; war glory or a favourable marriage are his preferred methods, but both remain elusive—for now.

The Cliffhouse

Coastal | Sahuagin | Urban

An old manor house stands on an exposed chunk of headland a few miles outside a mighty port-city. Slightly ramshackle and in need of repair, the old house stands excitingly—even dangerously—close to the cliffs. An odd family of elves dwell within. Here they have dwelt for over a decade after the previous owner, Gyric Medwin, sold it to them before abruptly leaving for points unknown. Rumours about the family drift through the port’s taprooms and marketplaces. The elves are odd of countenance and haughty in demeanour. Only the younger members of the family visit the city, and their tastes are known to be singular and depraved.

Caves riddle the cliffs below the house and intersect with the old manor’s cellars. These caves eventually debouch onto an isolated, private beach of shingle and stone barely wide enough for two rowboats to put ashore. Here, far from prying eyes, the house’s previous owners met rowboats crammed full of contraband destined for the nearby city’s grey markets. The smugglers no longer put ashore here, however, after a misunderstanding with the house’s new occupants turned spectacularly violent.

In truth, the elves are a small band of renegade mutant sahuagin who fled from their deep city after adventurers slew their liege-baron and his cohort of priestesses. Dwelling here is safer for the sahuagin, and the nearby city offers certain attractions and pleasures never available in their aquatic home. Thus, for now, they revel in the city’s delights…

Six Sages

NPC | Sages | Wizards

  1. The Emporium of Knowledge: Comprising the ground floor of a larger building, the privacy-conscious sage, Sven Joutsi (male human), works here but lives elsewhere. Sven is kind and friendly. He is wise in the ways of folklore, religion and fey.

  2. The Tree of Knowledge: In love with her own knowledge and intoxicated by wealth, Janaela Cyelrae (middle-aged female half-elf) works for anyone who will pay her. She trades on the mystique of her mixed heritage and knows much about the natural world and the history of the elves, dwarves and gnomes.

  3. The Gem and Book: Crippled on her last adventure Eeva Ahti (female human) uses her extensive arcane knowledge to earn money in the hope of one day being able to regenerate her missing leg. She also knows much about gems and is a skilled gemcutter. She lives in a small, humble cottage.

  4. The House of Curiosities: Brusi Mielo (male human) is a know-it-all given to extensive pontification. Intoxicated by his own considerable intelligence, he is a voracious reader. A gift of a book he has not yet read ensures prompt service. His particular specialised areas of knowledge include—according to him—everything.

  5. Moon & Stars: Hanna Tapio (female human) is fascinated by the heavens. She is steeped in the lore of the stars and planets and the natural world. She also tells accurate fortunes; many think she has second sight.

  6. The Book & Chair: Jamir Pinetrail (middle-aged male halfling) knows everything there is to know about food and drink. Acknowledged as the finest cook in the area, his “eating emporium” is booked up weeks in advance. By day, he is a sage; by night, he cooks!


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