Our System Neutral GM’s Resources are perfect for busy, time-crunched GMs running virtually any fantasy tabletop role-playing game.
A GM’s Resource by Creighton Broadhurst
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed-out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story, and you are good to go.
Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).
Featuring cartography by Dyson Logos and Bart Wynants.
This compilation book comprises the following Dungeon Backdrops:
Hidden for long years and wreathed in legendry, the Hidden Redoubt of Gilak Urser ever looms large in treasure-seeker’s dreams. Variously described as a pirate or adventurer in myths and folklore, Gilak Urser is universally thought to have been fabulously wealthy. His hidden lair—and his treasure hoard—has never been found…until now…
An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon King?
For centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for future generations. Now an earthquake has severely damaged the Halls. Was it a natural event, divine punishment for the cult’s blasphemous works, or is something more sinister going on?
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line comes in. This compilation gives you, the time-crunched GM, the system-neutral tools to effortlessly add verisimilitude and detail to your adventure.
Use the material herein either before or during play to bask in your players' adulation.
The material herein is compatible with virtually any fantasy roleplaying game
The contents of this book are available free in individual downloads here at Raging Swan Press. By buying this book at the retail price, you are supporting Raging Swan Press and helping us to release more free One-Pagers for the community.
Are you short on time? Do you need a quick and easy GM’s Resource to help add depth and flavour to your game? Would you like it to be free? Yes? Then One-Pagers are for you!
One-Pagers are System Neutral resources designed to give you, the time-crunched GM, just enough detail to get through the session. Each One-Pager comprises several random tables focused on a different environment, dungeon type or urban feature.
Every download comprises a lightweight, printer-friendly one-page PDF and a .txt file. The PDF is for your GM’s file. The .txt file is for your adventure manuscript or VTT.
This sample bundle comprises the following System Neutral supplements from Raging Swan Press:
20 Things #70: Urban Landmarks
20 Things #72: Urban Oddities
Monstrous Lair #71: Striges Domain
Monstrous Lair #77: Necromancer’s Sanctum
Urban Locale #03: Slum Tavern
Urban Locale #04: Wizard’s Tower
Games set in a richly detailed, immersive world are better than games that are not.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well, fear not! That’s where the One-Pager line comes in. This compilation gives you, the time-crunched GM, the system-neutral tools to effortlessly add verisimilitude and detail to your adventure.
Use the material herein either before or during play to bask in your players' adulation.
The material herein is compatible with virtually any fantasy roleplaying game and comprises the first 52 instalments in the line.
The contents of this book are available free in individual downloads here at Raging Swan Press. By buying this book at the retail price, you are supporting Raging Swan Press and helping us to release more free One-Pagers for the community.
Are you short on time? Do you need a quick and easy GM’s Resource to help add depth and flavour to your game? Would you like it to be free? Yes? Then One-Pagers are for you!
One-Pagers are System Neutral resources designed to give you, the time-crunched GM, just enough detail to get through the session. Each One-Pager comprises several random tables focused on a different environment, dungeon type or urban feature.
Every download comprises a lightweight, printer-friendly one-page PDF and a .txt file. The PDF is for your GM’s file. The .txt file is for your adventure manuscript or VTT.
GM's Miscellany: 20 Things V comprises over 70 pages crammed full with system neutral tables designed to help you add depth, detail and verisimilitude into your games with virtually no effort.
If you have alchemist's laboratories, archives and libraries, black dragon's lairs, ghasts, ghouls, green dragon's lairs, items most wondrous, local landmarks, mummies, ruined cities, ruined monasteries, ruined wizard's towers, skeletons, smugglers' villagers, vampires castles, wights or zombies in your campaign GM's Miscellany: 20 Things V has got you covered!
This System Neutral GM’s Resource can be used either before or during the game session.
A System Neutral Edition GM’s Resource by Creighton Broadhurst and Steve Hood.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players' adulation.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? Each Monstrous Lair instalment gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation.
The Monstrous Lairs Mini Collection comprises the following instalments in the line:
Monstrous Lair #23: Troglodytes’ Warren
Monstrous Lair #28: Smugglers’ Hidden Den
Monstrous Lair #29: Vampire’s Crypt
Monstrous Lair #40: Drow Outpost
Monstrous Lair #43: Wolves’ Den
Monstrous Lair #45: Hydra’s Den
The Monstrous Lair Collection is a System Neutral GM's Resource
If you enjoyed these books, check out the Complete Monstrous Lair Collection which comprises all 46 instalments in the line!
Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury!
A System Neutral GM's Resource by John Bennett, Creighton Broadhurst, Seamus Conneely, Brian Gregory, Eric Hindley, Brian Wiborg Monster, David Posener, Josh Vogt and Mike Welham
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then GM’s Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on GM’s Miscellany: Urban Dressing provides the harried GM the tools to bring such features to life with interesting and noteworthy features.
A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting and noteworthy features.
This compilation presents loads of great features, NPCs and minor encounters to add to the towns in your campaign. Designed to be used both during preparation or actual play, GM’s Miscellany: Urban Dressing II is an invaluable addition to any GM's armoury!
A System Neutral Edition GM's Resource by Josh Vogt
A GM’s Resource by Creighton Broadhurst and Bart Wynants
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed-out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story, and you are good to go.
Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).
Featuring cartography by Dyson Logos and Bart Wynants.
This compilation book comprises the following Dungeon Backdrops:
Blasted Donjon of the Erdukr Dwarves
For decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemies, the Orcs of the Flayed Skull, finally triumph, or did some other doom befall them? Whatever the cause of their fall, the answer lies in the Blasted Donjon of the Erdukr Dwarves!
Cursed Tower of the Astromancer
Strange things have started to happen at the Tower of the Astromancer. Its mistress, the half-elven wizard Tuulitar Vihas, has not been seen for weeks and the locals whisper that the tower is cursed.Odds lights and sounds emanate from the place and calls that something must be done grow louder and more insistent. Dare the heroes brave the Cursed Tower of the Astromancer?
Drowned Fane of the Elder God
Bitter black ichor sprays your face as your axe blade bites into blubber, severing yet another tentacle. As the bloody appendage flops helplessly in the water, the others release their grasp on your companions to slither back towards the beach, offering you a brief respite. Between ragged breaths, you come to realise the full horror of your predicament: there is no way back. With the monster blocking your escape and the waters around you slowly rising, you are faced with a choice: withdraw deeper into the primaeval fane and face its mind-bending horrors with fire and sword, or drown and sink softly into oblivion’s deep, dark embrace. What troubles you most, however, is that the latter option seems to be the most reasonable one by far…