The Thingonomicon II is Abroad in the World

Just yesterday, at time of writing, Raging Swan Press released Thingonomicon II into the world. (Or did it escape?) I’m intensely proud of the book and am already using it behind my screen. This is a big detail-crammed book. (And also makes a handy weapon if a player should “accidentally” glance behind my screen.)

What’s in Thingonomicon II

With 227 and 133,000 words there’s a lot to see in Thingonomicon II.

If your campaign features abnormal lesser undead, alchemist's laboratories, archives and libraries, bandits and brigands, besieged castles, black dragon lairs, blue dragon lairs, fairs and festivals, fanes of evil, farming villages, fecund jungles, ghostly hauntings, green dragon lairs, items most wondrous, lich's lairs, local landmarks, minions of evil, noisome marshes, orc villages, red dragon lairs, ruined castles, ruined cities, ruined monasteries, ruined wizard's towers, shadowed borderlands, smugglers' villages, snow and ice, sunken ships, torture chambers, travellers' inns, urban chases, vampire's castles, white dragon lairs, windswept moors and wrecked ships (and whose doesn’t?) Thingonomicon II is for you!

Behold:

Half of Thingonomicon II’s contents

The other half of Thingonomicon II’s contents

Blimey!

Thingonomicon II combined with its older sibling are an epic GM’s Resource. With these books on your shelf, a world of detail and verisimilitude is at your fingertips. Get your copy, today!

The Thingonomicon II
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The Thingonomicon II
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