Ring of Holding | Jacamar | Hilltop | Halls of the Undying Oracles | Six Alleyways

Ring of Holding

Magic Item

Set with a large diamond of impressive clarity and quality, this golden band is similar in nature to a bag of holding. However, whereas a bag of holding comprises one large nondimensional space, a ring of holdingcontains 12 tiny nondimensional spaces. Each space—hidden in the diamond’s facets—is roughly one inch wide and two inches tall, large enough for a potion vial or similarly sized and shaped object.

The wearer accesses these spaces by twisting the ring’s diamond. Doing so causes the item in a given space to appear in the wearer’s hand.

Jacamar

Legendary | NPC

Many human cultures and people count stories and tales of the legendary hero Jacamar amid their lore. Sanguine and optimistic, Jacamar appears from the west in times of great need. Stories telling of his many deeds span centuries, giving rise to the theory that Jacamar is immortal. Other folk believe he is an angel or some kind of celestial spirit sent by a goodly power to safeguard humanity.

Two things remain constant in stories of Jacamar—his sanguine nature and his impressive handlebar moustache; both survived the fiery breath of the great wyrm Oranissagir seemingly intact and unharmed. His optimism and confidence remain irrepressible, and his trials and successes are often held up as the quintessential example of taking the path less travelled. Folk who ignore the harsh reality of their situation and press on regardless are often named a Scion of Jacamar; sadly, many do not survive long enough to enjoy their association with the legendary hero.

Hilltop

Borderland | Fortress

Squatting atop a high hill amid the time-gnawed ramparts of an ancient hill fort and commanding epic views over a remote part of Westerland’s Borderfell region, the fortress of Hilltop has seen much better days. Partly sacked by rampaging orcs decades ago, two large rents in its outer walls bear mute testimony to the savagery of the fighting that swirled around Hilltop. The battered keep resisted the orcs, however, and family Wyard yet rule here, albeit with much reduced fortunes—literal and actual.

A hamlet of hovels now fills Hilltop’s bailey—its people seeking what shelter they can from the incessant wind and occasional raiding humanoids.

Hilltop’s lord—Daela Wyard—is desperate to restore his family’s fortunes and seat. Thus far, the scanty opportunities on the Borderfell have stymied his efforts. In desperation, he has turned to atypical forms of income. He now possesses a remarkable collection of treasure maps purporting to show the locations of hidden hoards, forgotten mines and so on throughout the region. He lacks the funds, manpower or time, however, to exploit this trove of information. What Daela needs is a trustworthy band of skilled warriors, wizards and other specialists brave enough to retrieve the treasures promised by his maps. (Sadly, such folk will likely discover that more than a few of the maps are fakes—sold to a desperate man by those keen to relieve him of his dwindling supply of gold.)

Halls of the Undying Oracles

Sages | Wizards

An extreme sect of Morden the Archmage (N greater god of magic and knowledge) believes that a person’s most valuable possessions—their knowledge and magic—lie in their mind. They view it as their sacred duty to preserve such knowledge, even from the final enemy: death. Thus, centuries ago, they established the Halls of the Undying Oracles—a holy repository of knowledge that could live on past the death of its members.

The sect’s adherents are not necromancers; rather, they are fanatical devotees of knowledge. Members of the sect travel far and wide, collecting the skulls of those worthy of interment in the Halls. Other members of the sect, sometimes on their own behalf and sometimes on behalf of their clients, travel to the Halls when they have need of the oracles’ knowledge. There they use the Star Crown of the Dead to learn that which they need to know.

See Also: Shattered Halls of the Undying Oracles (The Dread Dungeononomicon)

Six Alleyways

Urban | Locales

  1. Dagger Alley: Notorious as a place of murder and robbery, Dagger Alley is avoided by all at night. So notorious is the alley that even many of the thieves and murderers that once lurked therein have moved on.

  2. Midnight Alley: Named for the gloom and murk that perpetually fills it, this narrow alley twists and turns through the slums. In places, it is barely three feet wide.

  3. Bear Alley: Bear Alley is named for a tavern that once stood at one end. Therein, the ostler kept a tamed bear—until it escaped and ran amok. It got trapped in the narrow alley before it was killed. Locals believe the bear’s spirit haunts the alley and ascribe several horrific murders to the ghost.

  4. Gibbet’s Corner: This L-shaped alleyway was the scene of a hanging decades ago. The unfortunate’s body was left here as a warning to other ne’er-do-wells.

  5. The Passage: This steeply sloped alleyway actually passes under several buildings before rising again. (Several of the buildings’ cellars have doors that open into the alley.) When it rains heavily, the alley floods.

  6. Plague Lane: An outbreak of plague in the vicinity 50 years ago gifted this narrow, twisted lane its name. Local rumour has it that plague victims were buried under the lane itself. Consequently, there has been no new construction here since the outbreak.


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