Horn of the Woodlands | Ari Kainu | Rooks’ Bridge | Cave of Fell Dreams | Six Locales in the Nobles’ District

Horn of the Woodlands

Magic Item

There are four varieties of this magical horn; when blown, each summons a different kind of animal spirit to the owner’s aid. Summoned animal creatures use the statistics for a normal creature of the relevant type and materialise at the start of the next round in empty adjacent squares to the character that summoned them. They roll initiative as normal and aid their summoner to the best of their ability for up to one hour.

Type I: 2d4+2 wolves Type II: 1d6+2 boars Type III: 2d4 black bears Type IV: 1d4+1 brown bears

Any character class can blow the type 1 horn, but only woodland elves, druids or rangers can use type II and above horns. Any character whose class or race does not meet a horn’s requirements is attacked by the summoned animal spirits.

A horn of the woodland can be used once every seven days.

Ari Kainu

NPC | Urban

Possessing commendable vigour for one of this advanced age, Ari Kainu (LN old male human) is a power in the locality. Wealthy beyond the dreams of all but the wealthiest nobles, Ari likes to meddle in his community. He spends gold (begrudgingly and carefully) to accrue power and influence, and he now possesses much of both. Moody and taciturn, he can be a good friend but a terrible enemy. He is unforgiving of slights and hot-tempered when annoyed. Few people who know of Ari’s reputation cross him.

Tragically, Ari possesses a great delusion as to his age and vitality. Dressing wildly inappropriately for a man of his advanced age, his outlook is immoral and licentious. Gossips remark upon the stream of pretty young women who visit his sumptuous townhouse.

Ari is an obsessive collector of rare and unusual swords. Locals tell of his immense collection and whisper that some of the blades hanging in his halls are magical! For all the rumours of wondrous treasures hanging on his walls, though, curiously, his home has never been burgled.

Rooks’ Bridge

Forest | Hamlet

Clustered about an old, ivy-strangled stone bridge built long ago, this hamlet boasts a fortified toll collector’s cottage, a walled traveller’s inn—The Ivy Bridge—and a cluster of peasant homes. A single rutted and worn wagon track leads to Rooks’ Bridge.

Rooks’ Bridge straddles the swiftly flowing Syd river at its narrowest point, and the bridge is an important source of income for the local lord. The gaunt, cheerless toll collector, Daela Alston, is one of his most trusted servants and an important man.

The surrounding dense and gloomy forest clusters ever-closer against the track, which can become all but impassable in winter. Bandits sometimes lurk in the vicinity, and more than one of the villagers believes that werewolves prowl the surrounding woodland.

The Ivy Bridge Inn offers a warm welcome to travellers. While the inn is not capacious, it is warm, dry and safe. Its friendly landlady, the middle-aged Eawyn Lewin , has an excellent reputation among visiting merchants and carters and has an impressive memory for names and faces.

Cave of Fell Dreams

Cave | Urban

A craggy hill of bare rock—Sentinel’s Watch—overlooks the town from a mile or so outside its bounds. The hill, and the crumbling remnants of a ruined tower atop it, offer superb views of the surrounds and the town. The hill and the ruin are rarely visited these days, though, for a cave of distinct and malign reputation—the Cave of Fell Dreams—pierces the hill. Local legend has it that something terrible lives in—or perhaps more accurately—under the cave.

Beggars and travellers using the large, dry cave as shelter report strange and terrible, half-remembered dreams after sleeping therein overnight. Many report suffocating feelings akin to being trapped or buried alive. A few folk have been found dead—apparently dying of natural causes while they slept. Such is the miasma of horror hanging over the cave and the hill that the track leading to it is overgrown and rarely used. Locals warn travellers of the unknown danger and horrors lurking within, and view anyone declaring they will spend the night in the cave as likely mad or doomed (or both). Some folk say that from certain angles, the hill looks like the hunched, diseased back of a huge, crouched giant, but perhaps they are more imaginative than most.

No matter the truth of the matter, a goodly portion of the cave’s floor is curiously smooth and bears no chisel or tool marks. Rumours of magic seals, entombed horrors and other terrible things inevitably circulate in the town’s taverns and marketplaces as a result.

Six Locales in the Nobles’ District

Six Things | Locations | Urban

  1. All That Glimmers: This high-end jeweller’s shop is only open by appointment—unless one is fabulously wealthy, powerful or widely renowned. Adventurers seeking to sell their ill-gotten loot are directed to the rear entrance. Such transactions are enacted in a small private room. All That Glimmers employs several semi-retired adventurers as guards and has impressive magical defences. Languard’s thieves know to leave this place well alone. Mauno Unti (LG male human) is the shop’s public face.

  2. Black Swan Manor: An ornate black swan weathervane gives this place its name. This expansive (and expensive) townhouse is available for rent by the month or year. The rent includes a small retinue of servants but no guards. Visiting merchants or nobles from other realms often hire Black Swan Manor. The owner, Kustaa Tornia (LN middle-aged female human fighter 3), is reluctant to rent to adventurers after several unfortunate and unexplained events have necessitated extensive repairs to the cellar.

  3. Boots and Laces: Owned and operated by Krister Vaania (LN old male human), this cobbler is one of the finest such establishments in the city. Krister is stuffy and lost in the old traditions of boot-making. His daughter, Kristiina Vaania (NG female human), is open to experimenting with new practices and techniques. She dreams of making boots from exotic materials—dragonhide, basilisk skin, and the like. Sadly, she has no source for such rare materials.

  4. Tapatora’s: This purveyor of fine clothes has operated from the same building for almost 300 years. The staff here are stuffy, pretentious and snobs. However, they tailor exceptional clothes for both men and women. For noble or particularly wealthy clients, they open late for private fittings. The prices here are outrageous.

  5. Spine and Leaf: This bookbinder and scribe does a roaring trade with the city’s wizards and sages. The books to be had here are of excellent quality—suitable for spellbooks—and can be custom-ordered. Thororon Vonothvar (NG female elf wizard 5) runs Spine and Leaf.

  6. Katri Mieho’s House: Katri Mieho (LN middle-aged female fighter 5) serves as a broker between clients and their adventurous hirelings. She has many contacts throughout the city. Wealthy clients desiring privacy but needing the services of adventuring groups hire her as an intermediary. Consequently, she often receives visitors after dark and at other odd times.


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