Finding the Time
I remember the Good Old Days when I had acres of free time to game. It was a carefree time. School holidays were epic—we’d game for days at a time. We had nothing else to do. I don’t think I’ve ever gamed as much. Now, not so much. I have a family, a job, a house to upkeep and so on. Time is thin on the ground, but gaming is still super important to me.
I’m sure I’m not alone. As a busy GM with many other roles and responsibilities, finding time, energy and motivation (the triumvirate of productivity) to prepare for the game can be a full-on struggle. (Frustratingly, as an aside, it’s a struggle that many players don’t notice or appreciate—they just rock up ready[ish] to play with no real concept of the time and effort it can take to run a decent, immersive game.)
Thus, for many reasons, I want my prep time to be as short as possible. I also want my prep to be as easy and as productive as possible while ensuring my game is as fun as possible.
GMing should not be a struggle or a chore. It should be a joy. It should be as easy as possible.
That’s one of the fundamental principles of our books. How can [insert book title] facilitate your game? How can it help you run a better game for you and your friends? How can it make you look as good as possible behind the screen? (And if a book isn’t going to do that, you shouldn’t buy it.)
Getting ready for the game should not take longer than the game itself. One of the things you buy (back) when you buy a Raging Swan Press book is your time. Time is your most valuable asset. You should spend it wisely on what is important to you.
So, we publish books for GMs who don’t have endless time to get ready for their games.
Our most popular books—books like the Dread Thingonomicon, the Dread Laironomicon and the Dread Dungeononomicon are designed to help you quickly add flavour, depth and verisimilitude—the appearance of reality—to your game.
These books help you add the cool details to your adventures and campaigns that bring them to life in your players’ imaginations. The kind of things that you don’t have time for—the kinds of things that fall through the cracks.
Think of it as gaming in HD.
"Here are the bones of the adventure. You must breathe life into the framework after you flesh it out."
Gary Gygax
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dread Dungeononomicon comes in!
Find within over 30 fully fleshed-out and lovingly detailed self-contained adventure sites. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story, and you are good to go.
The Dread Dungeononomicon is a System Neutral book compatible with any fantasy role-playing game, particularly ones featuring dungeons and/or dragons.
Get all the maps for the Dread Dungeononomicon here.
Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.