Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
Designed for easy use during game prep or actual play.
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
Barroom Brawls provides the tools to quickly and easily run an exciting, flavoursome brawl. Including useful handouts for the players as well as extensive notes for the GM, Barroom Brawls is the perfect excuse to put away your longsword and belt someone over the head with a chair!
This special collection comprises a sample from each of our major book lines.
The collection comprises:
- Dungeon Dressing: Secret & Concealed Doors
- Urban Dressing: Port Town
- Wilderness Dressing: Ruins
- Dungeon Backdrop: Undercity Chapel
- Eventure: Raisa’s Auction Most Wondrous
Individually, the books in this collection retail for $17.25, but with this collection, you can get them all for $8.62—a 50% discount!
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
About Dungeon Backdrops
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.
About Eventures
An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.
Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.
This special collection comprises a sample from each of our Dressings lines. Each dressing book can be used before or during play.
The collection comprises:
Dungeon Dressing: Pits
Urban Dressing: Borderland Town
Wilderness Dressing: Hills
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
This exclusive bundle presents loads of resources to help you add exciting, flavoursome brawls into your campaign. The books herein comprise:
20 Things #1: Seedy Tavern
20 Things #26: Travellers' Inn
Barroom Brawls
Four Nights at the Orc's Head
Five Nights at the Scythe
Use the lists, tables and resources therein to make your campaign more awesome!
Special Note
Some of the resources herein are labelled as System Neutral products. The two 20 Things books in this collection are designed to help you add flavour and depth to a tavern or inn and do not require mechanics.