OSR Compatible GM Resources
What’s New
Raging Swan Press’s 2020 OSR collection comprises virtually all the OSR-compatible books released in 2020. If you want Village Backdrops, Dungeon Dressings, Eventures and more for your OSR campaign, this is the collection for you!
Individually, the books retail for $138.84, but the collection is available at a special low price. Save your precious time and get this epic collection of OSR GM’s Resources today!
The bundle comprises:
Dungeon Dressing: Archways, Bridges, Captives, Ceilings & Walls, Denizen’s Loot, Floors & Trapdoors, Fountains & Pools, Mundane Chest Contents, Portcullises, Secret & Concealed Doors, Stairs, Statues
Eventures: Where There’s a Will, Widows Wake
Urban Dressing: Port Town
Village Backdrops: Aldwater, Bleakflat, Beacon Promontory, Fraywrack, Fulhurst Moors, Macrimei, Rifthammer, Shroudhaven, Tigley, Vulcanbridge, Y’taris
Campaign Codex: Classic Foes, Lesser Undead
GM’s Miscellany: Eventures I
GM’s Miscellany: Mini-Eventures I
GM’s Miscellany: Village Backdrop I
Town Backdrop: Wolfsbane Hollow
Barroom Brawls
This collection comprises a single large download of roughly 300 MB. We highly recommend you download it over wi fi and do not use mobile data.
This special collection comprises a sample from each of our major book lines.
The collection comprises:
- Dungeon Dressing: Secret & Concealed Doors
- Urban Dressing: Port Town
- Wilderness Dressing: Ruins
- Dungeon Backdrop: Undercity Chapel
- Eventure: Raisa’s Auction Most Wondrous
Individually, the books in this collection retail for $17.25, but with this collection, you can get them all for $8.62—a 50% discount!
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
About Dungeon Backdrops
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.
About Eventures
An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.
Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.
This special collection comprises a sample from each of our Dressings lines. Each dressing book can be used before or during play.
The collection comprises:
Dungeon Dressing: Pits
Urban Dressing: Borderland Town
Wilderness Dressing: Hills
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
Fascinating and mysterious, the world of dreams and nightmare are rarely trodden by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on their quest and provide a valuable tool for you to subtly guide the heroes.
Portentous Dreams provides the tools for you to craft exciting and evocative (but maddeningly vague) dreams to guide and/or confound the characters. Also provided are 18 sample dreams, easily customisable for immediate inclusion in almost any campaign!
By Christian Alipounarian
Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.
Set sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
The Picaroon Peninsula presents together for the first time the town of Deksport with the villages of Red Talon, Sea Bitch, Revenge and Black Wyvern, along with eight new coastal and wilderness adventure locations and an updated map by master cartographer Tommi Salama.
Adventurers can walk the dangerous streets of Deksport, where orcs and goblins rub shoulders with human pirates, and the threat of sudden, bloody violence is always in the air. Brave souls can take the fight to the pirates at sea, explore strange islands and hidden coves, or dive beneath the waves to plunder haunted shipwrecks. Others will venture into the woodlands to uncover the dark secrets of the pirate villages, search for ancient orcish treasure or to discover if the rumours of demon-worshipping elves in the Forest of Gray Spires are fact or fiction.
By Creighton Broadhurst and Richard Green
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
This instalment presents nine lesser villains—priests, thieves, fighters and wizards—to bedevil your low-level characters.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art William McAusland and V Shane
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
This instalment presents six greater villains—unique mummies, vampires, liches, vampires, werewolves and demons—of terrifying power to bedevil your characters.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art Toby Gregory, William McAusland and Dave Peterson
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art William McAusland and Dave Peterson
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends.
This instalment presents ghosts, ghouls, skeletons, wights and zombies.
Design Creighton Broadhurst Art Rick Hersey, William McAusland and Dean Spencer
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends.
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
Design Creighton Broadhurst Art Rick Hersey, Matt Morrow and Dean Spencer
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
This exclusive bundle presents loads of resources to help you add exciting, flavoursome brawls into your campaign. The books herein comprise:
20 Things #1: Seedy Tavern
20 Things #26: Travellers' Inn
Barroom Brawls
Four Nights at the Orc's Head
Five Nights at the Scythe
Use the lists, tables and resources therein to make your campaign more awesome!
Special Note
Some of the resources herein are labelled as System Neutral products while others are labelled OSR-compatible. Our System Neutral resources are all designed with the 1st edition of the world's most popular roleplaying game in mind and thus are fully compatible with OSR-style play.
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
Barroom Brawls provides the tools to quickly and easily run an exciting, flavoursome brawl. Including useful handouts for the players as well as extensive notes for the GM, Barroom Brawls is the perfect excuse to put away your longsword and belt someone over the head with a chair!
This bundle contains the following full products:
Dungeon Backdrop: The House of Yspher
Dungeon Dressing: Secret & Concealed Doors
Raisa’s Auction Most Wondrous
Village Backdrop: Bleakflat 2.0
The House of Yspher
The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape the house’s harrowing halls are cursed to endure a life of madness; their bodies and souls scarred beyond mortal comprehension. Few know the truth. The dreaded manor once belonged to Yspher, a reclusive wizard with an evil reputation who mysteriously vanished many years ago. Whispers of sinister experiments involving black magic and forbidden lore surrounded Yspher’s disappearance, which would prove only the first of many tragedies…
Unearth the disturbing past of Yspher’s dismal demesne and unveil the mystery surrounding Ashlar’s most haunted manor. The House of Yspher awaits!
Dungeon Dressing: Secret & Concealed Doors
This instalment of Dungeon Dressing presents loads of great features and details to add to the secret and concealed double doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Secret & Concealed Doors is an invaluable addition to any GM’s armoury!
Raisa’s Auction Most Wondrous
Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change hands in exchange for items normally money literally cannot buy. Will Raisa grant you admittance or will she find you lacking?
Village Backdrop: Bleakflat 2.0
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s lord. Wise and capable, he tends to his villagers as a shepherd to his flock.
The very presence of such a remote village is enough to arouse suspicion. There are no ore mines here, no nearby dungeons, no ley lines or trade routes. The people seem simple enough, but they are somehow able to fend off the wolf packs roaming the land, and are unperturbed by the massive bats which attack the rare unannounced visitor. How? The people of Bleakflat are under the protection of a vampire, the lord of the village and the only citizen with rosy cheeks and warm smile. The villagers trade their blood for his protection and care, and in turn he tends his flock well.
An OSR Compatible GM’s Resource by Mike Welham
Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty Wardens’ Lodge that once served as the centre of law for Idyll so ominous? Those who investigate Idyll’s mystery too deeply may discover plane-shattering secrets. Whether the curious can capitalise on these secrets is yet another question.
About Village Backdrops
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
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All OSR Compatible GM Resources
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
This bundle contains the following four GM's Miscellany compilations:
Click on the links above to learn more about each book’s villages. The GM's Miscellanys present the following villages:
GM's Miscellany: Village Backdrop I
Ashford
Black Wyvern
Bleakflat
Coldwater
Kingsfell
Lanthorn
Longbridge
Shroudhaven
Suurin
Thornhill
Wellswood
White Moon Cove
GM's Miscellany: Village Backdrop II
Byrnfort
Dawnmarsh
Farrav'n
Fulhurst Moors
Hard Bay
Needlebriar
Quey's Glade
Ronak
Silver Bluff
Skaalhaft
Tigley
Woodbridge
Y'taris
GM's Miscellany: Village Backdrop III
Blackhill Gaol
Bossin
Echo Harbour
Gull's Roost
Hosford
Kerwyn's Pride
Lady Cross
Laewas
Lanthorn 2.0
Masquerade
Oakhurst
Raven's Cradle
Underdell
Victory Elm
GM's Miscellany: Village Backdrop IV
Arcmor
Aubade
Azagirn
Brackendale
Carillon
Don Galir
Edgewood
Feigrvidr
Gloya's Bridge
Hopesyre
Hornwall
Poxmire
Raging Swan Press’s 2020 OSR collection comprises virtually all the OSR-compatible books released in 2020. If you want Village Backdrops, Dungeon Dressings, Eventures and more for your OSR campaign, this is the collection for you!
Individually, the books retail for $138.84, but the collection is available at a special low price. Save your precious time and get this epic collection of OSR GM’s Resources today!
The bundle comprises:
Dungeon Dressing: Archways, Bridges, Captives, Ceilings & Walls, Denizen’s Loot, Floors & Trapdoors, Fountains & Pools, Mundane Chest Contents, Portcullises, Secret & Concealed Doors, Stairs, Statues
Eventures: Where There’s a Will, Widows Wake
Urban Dressing: Port Town
Village Backdrops: Aldwater, Bleakflat, Beacon Promontory, Fraywrack, Fulhurst Moors, Macrimei, Rifthammer, Shroudhaven, Tigley, Vulcanbridge, Y’taris
Campaign Codex: Classic Foes, Lesser Undead
GM’s Miscellany: Eventures I
GM’s Miscellany: Mini-Eventures I
GM’s Miscellany: Village Backdrop I
Town Backdrop: Wolfsbane Hollow
Barroom Brawls
This collection comprises a single large download of roughly 300 MB. We highly recommend you download it over wi fi and do not use mobile data.
This special collection comprises a sample from each of our major book lines.
The collection comprises:
- Dungeon Dressing: Secret & Concealed Doors
- Urban Dressing: Port Town
- Wilderness Dressing: Ruins
- Dungeon Backdrop: Undercity Chapel
- Eventure: Raisa’s Auction Most Wondrous
Individually, the books in this collection retail for $17.25, but with this collection, you can get them all for $8.62—a 50% discount!
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
About Dungeon Backdrops
You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go.
About Eventures
An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.
Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.
This special collection comprises a sample from each of our Dressings lines. Each dressing book can be used before or during play.
The collection comprises:
Dungeon Dressing: Pits
Urban Dressing: Borderland Town
Wilderness Dressing: Hills
About Dungeon Dressing
Tired of your dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
About Urban Dressing
Tired of your towns and cities lacking verisimilitude? Want to add cool details to your creations but don't have the time? Want to make your towns and cities feel more realistic? Then Urban Dressing is for you! Each instalment focuses on a different type of urban area. Within, find 100 sights and sounds, 50 businesses, 50 NPCs and 20 adventure hooks ready for your campaign.
About Wilderness Dressing
Tired of glossing over the details of your characters’ overland journey (except for the inevitable, violent random encounters)? Want to easily add minor features and events of interest to their journeys? Want to make their journeys seem more “real”? Then Wilderness Dressing is for you! Each instalment focuses on a different type of wilderness and gives you—the busy GM—the tools to bring such features to life.
Fascinating and mysterious, the world of dreams and nightmare are rarely trodden by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on their quest and provide a valuable tool for you to subtly guide the heroes.
Portentous Dreams provides the tools for you to craft exciting and evocative (but maddeningly vague) dreams to guide and/or confound the characters. Also provided are 18 sample dreams, easily customisable for immediate inclusion in almost any campaign!
By Christian Alipounarian
Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.
Set sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
The Picaroon Peninsula presents together for the first time the town of Deksport with the villages of Red Talon, Sea Bitch, Revenge and Black Wyvern, along with eight new coastal and wilderness adventure locations and an updated map by master cartographer Tommi Salama.
Adventurers can walk the dangerous streets of Deksport, where orcs and goblins rub shoulders with human pirates, and the threat of sudden, bloody violence is always in the air. Brave souls can take the fight to the pirates at sea, explore strange islands and hidden coves, or dive beneath the waves to plunder haunted shipwrecks. Others will venture into the woodlands to uncover the dark secrets of the pirate villages, search for ancient orcish treasure or to discover if the rumours of demon-worshipping elves in the Forest of Gray Spires are fact or fiction.
By Creighton Broadhurst and Richard Green
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
This instalment presents nine lesser villains—priests, thieves, fighters and wizards—to bedevil your low-level characters.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art William McAusland and V Shane
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
This instalment presents six greater villains—unique mummies, vampires, liches, vampires, werewolves and demons—of terrifying power to bedevil your characters.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art Toby Gregory, William McAusland and Dave Peterson
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on their background, personality, mannerisms and distinguishing marks as well as a fully detailed stat block and plot hooks making it easy to insert the villain into almost any campaign.
Design Creighton Broadhurst, Andy Lewis and Martin Tideswell Art William McAusland and Dave Peterson
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends.
This instalment presents ghosts, ghouls, skeletons, wights and zombies.
Design Creighton Broadhurst Art Rick Hersey, William McAusland and Dean Spencer
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends.
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
Design Creighton Broadhurst Art Rick Hersey, Matt Morrow and Dean Spencer
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
This exclusive bundle presents loads of resources to help you add exciting, flavoursome brawls into your campaign. The books herein comprise:
20 Things #1: Seedy Tavern
20 Things #26: Travellers' Inn
Barroom Brawls
Four Nights at the Orc's Head
Five Nights at the Scythe
Use the lists, tables and resources therein to make your campaign more awesome!
Special Note
Some of the resources herein are labelled as System Neutral products while others are labelled OSR-compatible. Our System Neutral resources are all designed with the 1st edition of the world's most popular roleplaying game in mind and thus are fully compatible with OSR-style play.
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare anyone dies. This means adventurers can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little‐used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare!
Barroom Brawls provides the tools to quickly and easily run an exciting, flavoursome brawl. Including useful handouts for the players as well as extensive notes for the GM, Barroom Brawls is the perfect excuse to put away your longsword and belt someone over the head with a chair!
This bundle contains the following full products:
Dungeon Backdrop: The House of Yspher
Dungeon Dressing: Secret & Concealed Doors
Raisa’s Auction Most Wondrous
Village Backdrop: Bleakflat 2.0
The House of Yspher
The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape the house’s harrowing halls are cursed to endure a life of madness; their bodies and souls scarred beyond mortal comprehension. Few know the truth. The dreaded manor once belonged to Yspher, a reclusive wizard with an evil reputation who mysteriously vanished many years ago. Whispers of sinister experiments involving black magic and forbidden lore surrounded Yspher’s disappearance, which would prove only the first of many tragedies…
Unearth the disturbing past of Yspher’s dismal demesne and unveil the mystery surrounding Ashlar’s most haunted manor. The House of Yspher awaits!
Dungeon Dressing: Secret & Concealed Doors
This instalment of Dungeon Dressing presents loads of great features and details to add to the secret and concealed double doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Secret & Concealed Doors is an invaluable addition to any GM’s armoury!
Raisa’s Auction Most Wondrous
Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change hands in exchange for items normally money literally cannot buy. Will Raisa grant you admittance or will she find you lacking?
Village Backdrop: Bleakflat 2.0
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s lord. Wise and capable, he tends to his villagers as a shepherd to his flock.
The very presence of such a remote village is enough to arouse suspicion. There are no ore mines here, no nearby dungeons, no ley lines or trade routes. The people seem simple enough, but they are somehow able to fend off the wolf packs roaming the land, and are unperturbed by the massive bats which attack the rare unannounced visitor. How? The people of Bleakflat are under the protection of a vampire, the lord of the village and the only citizen with rosy cheeks and warm smile. The villagers trade their blood for his protection and care, and in turn he tends his flock well.
An OSR Compatible GM’s Resource by Mike Welham
Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty Wardens’ Lodge that once served as the centre of law for Idyll so ominous? Those who investigate Idyll’s mystery too deeply may discover plane-shattering secrets. Whether the curious can capitalise on these secrets is yet another question.
About Village Backdrops
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
This bundle contains the following four GM's Miscellany compilations:
GM's Miscellany: Village Backdrop I
GM's Miscellany: Village Backdrop II
GM's Miscellany: Village Backdrop III
GM's Miscellany: Village Backdrop IV
Click on the links above to learn more about each book’s villages. The GM's Miscellanys present the following villages:
GM's Miscellany: Village Backdrop I
Ashford
Black Wyvern
Bleakflat
Coldwater
Kingsfell
Lanthorn
Longbridge
Shroudhaven
Suurin
Thornhill
Wellswood
White Moon Cove
GM's Miscellany: Village Backdrop II
Byrnfort
Dawnmarsh
Farrav'n
Fulhurst Moors
Hard Bay
Needlebriar
Quey's Glade
Ronak
Silver Bluff
Skaalhaft
Tigley
Woodbridge
Y'taris
GM's Miscellany: Village Backdrop III
Blackhill Gaol
Bossin
Echo Harbour
Gull's Roost
Hosford
Kerwyn's Pride
Lady Cross
Laewas
Lanthorn 2.0
Masquerade
Oakhurst
Raven's Cradle
Underdell
Victory Elm
GM's Miscellany: Village Backdrop IV
Arcmor
Aubade
Azagirn
Brackendale
Carillon
Don Galir
Edgewood
Feigrvidr
Gloya's Bridge
Hopesyre
Hornwall
Poxmire